﻿using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine.Graphics.Texture.Ijl15;

namespace UnityEngine.Graphics.Texture
{
    public class BlpConverterException : ApplicationException
    {
        internal BlpConverterException(IJLERR errorCode)
            : base(string.Format("IJL Error {0}: {1}", errorCode, NativeMethods.ijlErrorStr(errorCode)))
        {
        }

        internal BlpConverterException(string message)
            : base(message)
        {
        }
    }
}
